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Moon Review (DS)

March 15th, 2009 1 comment

Written by yoshiyo100:

As I have become a more involved gamer over the years, I’ve begun to play the games that are truly excellent, but never get enough media coverage to make it to the general public. Welcome to the world of Moon, created for you by Renegade Kid (makers of Dementium: the Ward), a group of people who have tried, and succeeded, in bringing a darker side to the DS. This DS shooter finally takes the crown from a genre never fully explored on the system. There have been tries like Call of Duty 4 and Brothers in Arms DS, but neither have actually mastered what the handheld can do (like so many other third parties). The only other big name shooter on the DS is Nintendo’s own Metroid Prime Hunters. And it is in this comparison that Moon shines. Metroid, which came out around the launch of the original DS, now almost four years ago, was a ground breaking title that enabled over the internet voice chatting and tight controls on the DS, now has Moon to cope with.

In Moon, you are Major Kane, a member of the Extra-terrestrial Encounter Organization, and as you traverse underground facilities of alien construction, you uncover more than you would’ve ever given a game titled “Moon” credit for.

The story line is told through “diary” type entries written by aliens and by a human scientist, and they are scattered throughout the facilities. It is a new spin on the old “alien v human” story, so I won’t spoil it for you here. The sound is a little corny, with 20th century beeps and boops associated with space, and the weapon sounds seem like they came out of a toy alien blaster.

The game play is tight, and the action is fast. Major Kane starts with a standard assault rifle, weak, but with unlimited ammo, and finds weapons up through the usual progression of pistol, rifle, shotgun, sniper, rocket launcher, etc. The hook is here, they are alien weapons and shoot a variety of colors (a little cheesy, but nice when ammo is on the ground because you know which weapon it will go to). The sensitivity on the touch screen for aiming is very high, much higher than Metroid or Call of Duty, but I must say it works. The enemies don’t dodge with inhuman speed, so the aiming is very well laid out. The game is mainly moving through rooms trying to reach objectives, whether they be power generators or bosses. Each room is broken down into the “kill then look” idea born in Metroid. Another throw-back to Nintendo’s shooter is the RAC, or remote access droid, which you control in areas Kane cannot reach. This little device functions almost the same as Samus’s morph ball. Overall, the game play is a little repetitious, but the different weapons and tight controls will always make it seems like there is something new. Plus, the story will be pulling you along in the desperate quest for information on a great mystery.

Some things that are not similar, however, to Metroid are the boss battles. Instead of Nintendo’s usual formula (hit weak points, then move in for greater damage), you and the boss will constantly be unloading on each other, doing damage all the time, until only the victor stands. Another thing to note is the enemy variety: there is none. I would say, in total, there were probably less than 10 types of enemies, plus about 5 or 6 types of bosses. Though this is saddening, seeing three giant robots coming at you, even if you have faced one before, is a terrifying experience. Along with the shooting, there is a bit of traversing on the moon’s surface (two times, to be exact). In the Lola, a moon designed ground transport with mounted turret; you will drive past mines along canyons in the crust to reach your next destination. I am not a fan of driving games, and found the Lola steered like a car out of Grand Theft Auto (yes, it was that bad). I did not enjoy these times, but did get through them.

On a side note, Moon does not feature any Wi-fi play, not necessarily something that would’ve fit the game, but at least another feature for it to have. Also, I would like to add that the included instruction booklet is very detailed and offers some tidbits on the weapons and characters the game doesn’t deliver. I have found these pamphlets to be increasingly useless over the years, and this book was a surprising up lift.

At the end of the day, Moon is a game so desperately sought for by hard core Nintendo gamers, a category that may be fulfilled this year, but does not deliver a varied experience. The game took me a week to finish, slightly disappointing, but it does offer replay value at higher difficulty and to find more secrets in the game (in turn unlocking secret missions). The light gunning game play but deep story makes it feel more cinematic than other DS shooters, which is nice for the system. So if you’re looking for a DS shooter, and you’ve finished Metroid, Moon will deliver a similar experience. Graphics and sounds have been cut for game play, but the light action is fast and fun. Moon is one of those games that will never hit the mainstream, but is a golden jewel that is well worth the trouble of $30. Please enjoy a third-party game that is so well designed to support these developers for future projects.

Check out these images from IGN:

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E3 2008!

July 23rd, 2008 No comments

E3 is always a very interesting event, similar to the Apple conferences where ideas, rumors, and thoughts are confirmed and announced. Though the result may not be as widespread as the Apple stuff, I’m here to tell you about it because you most likely don’t know much about it.

First off… what is E3? E3 is a trade show that stands for Electronic Entertainment Expo and game developers, most prominently, Nintendo, Microsoft, and Sony. Each of the companies go and tell the participants of the expo what they have been doing and what is to be expected from them in the future.

As I am a Nintendo fan-boy, and I don’t find much interest in the other companies (at least video game wise), this article will mainly discuss Nintendo’s announcements. But feel free to check out E3’s official website at http://www.e3expo.com/to learn more about Sony and Microsoft’s E3 stuff.

The one game that I’m just screaming in my head, Oh my god, I just have to get that. Is the finally announced Wii Music. Yeah, that old game that we saw where one conducts an orchestra with the wii-mote. Now you have that plus the ability to play over 60 other instruments too! What I find odd is that it isn’t like Guitar Hero where you have to press buttons in the way it shows up on screen. Rather you just imitate playing whatever instrument you choose and just play it. Kind of strange, but definitely very unique! Also, you can share your recordings of your compositions with your friends through WiiConnect.


Next, more Wii Sports, yeah, that old game that comes with every Wii. But now you get to play beach sports! Amazingly enough, the name is Wii Sports Resort, but the most different part of this game is that it utilizes the new accessory to the Wii, the Wii MotionPlus. This little square thing that plugs into the bottom of a Wii-mote allows for 1:1 ratio movement to a precise degree so even the most subtle movement is shown on screen. (this also makes me wonder why Nintendo didn’t just make the Wii-mote be more sensitive in the first place and each game can choose what degree of sensitivity to use) Some activities that are in the new Wii Sports are “Swords Play”, “Disc Dog”, “Power Cruising” (water scootering).

The Wii MotionPlus

If you have a Nintendo DS and like cooking and something very different, you might be interested in Cooking Guide. Err… the name is quite self explanatory, but basically the “game” (I’m not sure you can call it that) has over 200 recipes from around the world and on-screen directions with speech, videos, pictures, and text. Other than that, there isn’t much. Some nifty tools in the program include a calculator, timer, and an ingredients checklist for when you go shopping.

I’m not quite sure when the games will come out, but I’m pretty sure the wait won’t be too long. Check out Nintendo’s E3 Coverage (here) for more information specifically about Nintendo’s announcements.

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Review of Super Smash Bros. Brawl (Part 1)

March 14th, 2008 1 comment

Okay, so it came out last Sunday and I did get the game that morning, but I was busy during the day and didn’t play it until the night. I had to wait through the a whole half day to play it! Ah well, I’ll start by saying that it definitely lives up to all the praise that it has received from so many groups of people. But like any other game, it isn’t perfect (even though Nintendo Power says so). The following video is the pretty cool introduction (opening) video.

I have to say that the soundtrack that is played during the game is just amazing. It fits each stage very well and brings the game to a whole new level. You can listen to some of the songs in Brawl on the Smash Bros. Site’s Music Section (here). The best song in Brawl in my opinion, is the Zelda: Ocarina of Time Melody.


Classic Link (From: Smash Bros. DOJO!!)

The Smash Balls are very cool and each Final Smash is also very awesome. I still really like Link’s Triforce Slash as it is not only entertaining to watch others get beat up by and and fly but it also is powerful. Right now, my main character is Pit. I found Link to be a noticeable amount slower in Brawl (from all the cool weapons he has) but he still is a great character to play as. Pit is really fast, especially when he flies, his Final Smash isn’t really “powerful”, but it hits most of the other players and knocks them off the stage.


Newcomer Pit (From: Smash Bros. DOJO!!)

Many of the stages are well built for fighting. I really like New Pork City as it is a really large stage and if you use Pit’s Final Smash, people get knocked off easily.
New Pork City (From: Smash Bros. DOJO!!)

Many of the stages, though, are not as big. Most of them are just a bunch of platforms. Below are more stages in Brawl

The Basic Battlefield (From: Smash Bros. DOJO!!)


Skyworld, Pit’s home stage (From: Smash Bros. DOJO!!)

They’ve also brought back some stages from Super Smash Bros. Melee. This includes the Temple (Hyrule Temple), Corneria, Yoshi’s Island, and Onett.
Hyrule Temple, is back from Melee (Source: Smash Bros. DOJO!!)
…and so is Onett! (Source: Smash Bros. DOJO!!)

I’ll go over the new items and The Subspace Emissary (Adventure Mode) in the next post. If you have Brawl, don’t play too much but have fun with it too!

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Super Smash Bros. Brawl!

March 4th, 2008 No comments

Woot! Super Smash Bros. Brawl (aka just “Brawl”) comes out this Sunday, March 9th! I’m really excited as this is one of the most anticipated Wii games ever.

North American Box-art (from the English Wikipedia)

For those who don’t know, Super Smash Bros. is a multiplayer fighting game where one is a Nintendo character and tries to hit the other players off the stage.

Things that are new in Brawl include 3rd Party Characters like Snake. Also, in this game you can fight others through the Nintendo Wi-Fi Connection. In Brawl, there is also a new “Final Smash” move which you activate by destroying a “Smash Ball” this final smash could be an ultra-powerful attacks or temporary transformations. Many of the core aspects of the game is still the same. Including general battle layout with percentages of damage at the bottom which as it increases causes the player to be easily knocked off the stage. The various items that appear in the game still are there such as Pokeballs.

Screenplay Image (Source: Wikipedia.org)
Although the game has not been released yet, it has already been reviewed by many groups. Nintendo Power rated the game as “Perfect” and naming it “one of the very best games that Nintendo has ever produced”. Thunderbolt Games rated the game 10 out of 10 and calling it “a vastly improved entry into the venerable series”. IGN gave Brawl a 9.5, taking off points for things including long loading times, but gives it a high score for the soundtrack (which I have to say is amazing) and saying that Brawl is “completely engrossing and wholly entertaining from beginning to end.”

I’ll be saying more of my own thoughts when I get it this weekend. And to those who are going to get it, post a comment on your thoughts on Brawl too.

Read more: IGN Review
Wikipedia

Thanks to Wikipedia for the information and pictures.

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Super Mario Galaxy Review

February 16th, 2008 1 comment

Okay, so I’m done. Yay! No, not with all 100 and something stars, just the story part of it. Yes, it was an extraordinary game, I have to agree with all the other Mario fans. I put it right next to Twilight Princess on my favorite games list, I can’t decide which should be #1.

I have to say that the best part of this game is the music, it is just phenomenal! Check out the video of the orchestra below! Yes, most of the music is orchestrated, not computer generated!!!!

The plot of the game is similar to all the other Mario games. Peach is stolen by Bowser and Mario has to collect a bunch of stars to get there. The main twist is that it takes place in outer space on “planetoids”, in galaxies, and on the “Observatory”.

I highly recommend this game to any Wii owners. And if you don’t have a Wii, I recommend the Wii to you as it is, in my opinion, the best game console ever! Also, I have quite some support. See the ratings for Super Mario Galaxy (from Wikipedia)

Edge
10 of 10
Eurogamer
10 of 10
Famitsu
38 of 40
GameSpot
9.5 of 10
GameSpy
5 of 5
GameTrailers
9.8 of 10
IGN
9.7 of 10
X-Play
5 of 5
ONM
97%

Images from the English Wikipedia.

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A Gamer’s Paradise

August 19th, 2007 No comments

This is a image created by me using Paint.NET (Download here). I created the game systems, the Blu-ray player, the laptop, and the TV. The posters, games and wood texture come from various sources online. If you look closely you might notice titles that don’t yet exist in the US, those are either mock-ups or ones adapted from the Japanese version. This took a long time to make so I hope you enjoy! NOTE: I grant publication and personal usage to anyone who wishes to but I would like for you to give credit back to me. Thanks! Also, please give me feedback on my work, it will be greatly appreciated!

Categories: Games, Posters Tags: , , ,

E3 2007!

July 15th, 2007 No comments

Well, E3 just ended about a week ago, and some cool stuff popped up. Most of the hype came from Nintendo of America, on the new games for both the Wii and the DS. Some of these games include Super Mario Galaxy, Wii Fit, Mario Kart Wii (Name not final), Brain Age 2, Flash Focus, and the Legend of Zelda: Phantom Hourglass. (See http://e3.nintendo.com/ for more info.)

Wii Fit, is supposedly continuing what Wii Sports started with using the Wii as a fun, entertaining exercise tool. It will come with a pressure-sensitive Wii Balance Board (name not final), and will focus and exercises that emphasize slow and controlled movements.

Mario Kart Wii is the continuation of the popular Mario Kart series which started on the NES (Nintendo Entertainment System) and the Super Famicom, and later went to the Nintendo 64, Gameboy Advance, Gamecube, Arcades, and the Nintendo DS. It will come with the Wii Wheel (Name not final), which will house the Wii-mote, and act as an intuitive controller for the game.


There is also another accessory for the Wii, called the Wii Zapper, a housing for both the Wii-mote and the nunchuck for first-person shooters and targeting games. (See it at http://e3.nintendo.com/wii_accessories.html)

Brain Age, was the game that started getting older people to play games. Now, Nintendo is coming out with Brain Age 2. It will come with 15 new brain exercises, and as before it will calculate your “Brain Age”.

Flash Focus, is a vision training game, closely related to Brain Age. Nintendo claims that it will help your hand-eye coordination, eye agility, reaction time and peripheral vision. It also describes Flash Focus as: “Top-rated athletes have long used computerized vision trainers to help them take better aim before they swing at the ball. Now Flash Focus: Vision Training in Minutes a Day puts this same technology into the palm of your hands.”

And of course, the new Zelda game: The Legend of Zelda: Phantom Hourglass. “The Legend of Zelda: Wind Waker closed with Link and Tetra setting sail for waters unknown … but their story was just beginning, and it continues on the Nintendo DS. When a mysterious fog waylays their band of pirates and leaves Link alone on an unfamiliar island, a new adventure begins.”

Players will control Link with the stylus of the Nintendo DS: To swing his sword, take notes, chart paths for his boat, or draw the paths for the boomerang. “With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons and collects sand for a mysterious artifact called the Phantom Hourglass. Over time, it will enable him to progress deeper and deeper into the ultimate dungeon.”

Nintendo has really done a good job creating games that are fun, active, and exciting. I can’t wait for them to come out!

All images courtesy of Nintendo of America.

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I’m Back!

May 1st, 2007 2 comments

So I’ve been out and busy the last few weeks, and I never got a good chance to write a blog post, until now. I have been still searching the web and doing other various things with my computer. So this blog post is dedicated to what I have found.

First, is a new product from Microsoft called Silverlight. It is a web browser plug-in similar to Flash. It isn’t much of a “breakthrough technology” but it is still pretty cool. One main difference between this and Flash is that this vector based. So you can resize the image without distorting it. Website: http://www.microsoft.com/silverlight/default01.aspx

Microsoft Website “Vista-like” navigation: http://www.silverlight.net/mscom/


A Silverlight video player (Note: That is Bill Gates in the video)
http://silverlight.net/samples/1.0/Video-Library/default.html

The next thing is that Google unveiled a new name for its personalized homepage service. It is now called iGoogle (I wonder what Steve Jobs thinks about this). I always wondered why it was google.com followed by “ig”, now I now: it stands of iGoogle. Everything else hasn’t changed much other than that.

My iGoogle Homepage at http://google.com/ig

The next thing is a open-source, multiplatform game called Flight Gear. Some of you might know about Microsoft’s Flight Simulator X, well this is similar except that it is free. Note that this does’t have all the bells and whistles of Microsoft but hey you get what you pay for. I do prefer this over Microsoft’s mainly because I think it easier to fly. Plus, it doesn’t take up too much space like Flight Simulator X.http://www.flightgear.org/

FlightGear aircraft can have fully 3d, fully animated, fully clickable/interactive cockpits

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